![]() If you are doing sci-fi or super-heroes or something totally artificial then you need to explore how people who have done those things themselves have lit and mostly postworked and filtered their renders. It is better to try and match natural lighting or typical home and office lighting and have patience when you render than to try and rush the render. If you try, as I tried earlier, to get your renders to render quickly by flooding an area with too much light or overexposing the render you will get poor results as you showed with your render. It's the only one of that type product I own besides Painterly, which is intended or a completely different type of render.Īs far as lighting a room how you imagine if you use ghostly indoors you should use 5000K and you should not exceed the equivalent to 100W per ghost light where you place the ghost lights and then you need to have patience to let the render run long enough to look good. ![]() I get good portrait studio style lighting from this product: For characters you usually want more dramatic lighting and so use only supplied emissive light with a set and a lot of patience or use a Portrait Studio style lighting product you can buy in the DAZ Store.Ĭan you recommend a Portrait Studio style lighting product? They are better for architectural illumination but can be used with characters in the scene too of course. You can learn more and see what customers are doing with the ghost lights in the support thread here.Īre These Ghost lights good for indoor lighting on characters or just for architecture? ![]() I'm also really happy with Kindred Arts' latest, Iray Ghost Light Kit. I purchased it recently, and now wish I had bought it when it came out. For outdoor lighting, take a look at Design Anvil's Real World Lighting.
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